For far too long, video games have been besieged by the scourge of Dad Games. Things like the recent God of War entries and The Last of Us have popularized the idea of giving players some kind of paternal duty over a young, mostly helpless companion. It’s played out and boring, among other things.
That’s one of the reasons why I’m so into what I’ve seen of Capcom’s upcoming Pragmata so far. This sci-fi third-person shooter, originally announced six years ago, has a similar enough premise to those other games I mentioned. You play as a guy named Hugh who finds himself needing to protect and work with a strange little girl named Diana as they try to escape a space station full of angry robots.
The difference, though, is that I would categorize Pragmata as more of an Uncle Game than a Dad Game. I got to play about 90 minutes of Pragmata at a press event recently, and it seems like a totally kick-ass action game with a really neat hacking-based hook, but the lighthearted interplay between Hugh and Diana was also significantly more endearing than the heavy-handed self-seriousness of something like The Last of Us.
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