Consider it impeccable timing: just days after Alex Honnold pulled off another completely unhinged free-solo climbing feat, a video game arrives for anyone who watched that and thought, “I want to do that too, but preferably without the risk of death.” That game is Cairn, and instead of a skyscraper, it gives you a mountain.
Cairn is the latest release from French developer The Game Bakers, and it may be the first survival climbing game of its kind. Rather than treating climbing as a fun co-op game or a quick gimmick, Cairn commits fully to the act itself, presenting a simulation-style ascent of the fictional Mount Kami, a peak no climber has ever successfully summited. That distinction doesn’t deter the game’s protagonist Aava, an experienced and well-known climber who takes on the mountain while also running from unresolved problems in her life.
If you’ve played Peak, the recent co-op climbing game built around chaotic teamwork and shared problem-solving, Cairn feels like its solitary opposite. Where Peak turns climbing into a social exercise defined by coordination, communication, and the occasional disastrous misstep, Cairn strips all of that away, leaving you alone with the rock, your stamina, and the consequences of every decision. It’s a quieter, more deliberate take on climbing.
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