Rebellion Studios’ Atomfall is a step in the right direction as we (hopefully) near the end of an era where every big-budget RPG feels like a 60-to-80-hour commitment. After Assassin’s Creed Valhalla pushed the boundaries of just how much game a game could have — and not necessarily for the better — it’s refreshing to see an action RPG that actually lets you slow down, take a breath, and just exist in its world for a minute.
Rather than drowning you in an endless sea of map markers, side quests, and fetch missions that feel more like a to-do list than an adventure, Atomfall offers something different. It’s a game that trusts you to explore at your own pace rather than constantly screaming at you to engage with yet another system or mechanic. That’s a rare thing in 2025.
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Yet while Atomfall never overstays its welcome, there’s still a part of me caught between seeing its simplicity as an element that allows it to shine, or as a weakness.
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